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Mattias
Psycler

Date Registered: 09.2005
Location: Belluno->Veneto->Italy->Europe->Earth
Posts: 150
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| Synthesis buld too |  |
sYnTH&$is build too... My new idea for Psycle... It's like a Synthedit but completely integrated in Psycle... No VST Export or something like that...
A simple machine that permits you to create .psp (Psycle Plugin files) and using them for generating sounds... Like gleetchlab btw... A modula interface to create great sounds and using them in your creations... Cool!!! .
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ACIDPlanet: http://www.acidplanet.com/artist.asp?songs=753767&T=7713
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03.01.2006, 13:47 |
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Anaki_Muon
Psycler

Date Registered: 12.2002
Location:
Posts: 52
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| Mmmm... The Campfire Headphase... |  |
I've never sat down and played with SynthEdit, but I do know what it is. So correct me if I'm wrong, but couldn't you export all of the individual components (ie: oscillator, LPF, BP, etc.) as seperate VST plugins, and then use them to "build your own synthesizer" in Psycle using the signal-path/instrument-linking in the machine's view?
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MUON: Mechanical Unit Optimized for Nullification.
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03.01.2006, 23:26 |
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TranceMyriad
Psycler

Date Registered: 01.2004
Location: Australia
Posts: 466
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Anaki: you couldn't deal with the multichannel inputs wih the synthedit parts anyway, and some of them take both MIDI and audio signal inputs.
I think this is a bad idea overall: synthedit already exists if you want to do modular synthesis. Psycle is essentially a sequencer/tracker, not a synthesiser.
if you want the modular functionality as a VST, there's a plugin that does this (can't remember the name, but i think someone posted it in the VST section of the site), much like synthedit except that you can edit the layout of your custom synth/effect within your sequencer.
however, if you want such a machine for Psycle, YOU can code it 
the other devs are far too busy with more important things 
__________________
Last edited by TranceMyriad on 04.01.2006, 00:55 o'clock.
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04.01.2006, 00:51 |
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Anaki_Muon
Psycler

Date Registered: 12.2002
Location:
Posts: 52
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| I Am A Dalek, Exterminate! |  |
Um, you may not be able to use multi-inputs, but there are plenty of great/classic synths that had a linear signal paths anyway... besides, multiouts are available, which would in turn create a tree-effect, and would be pretty useful too. As far as the actual modules themselves go, couldn't you just keep with just using VCA-orientated modules? I would think that would work nicely.
__________________ ANAKI: Artificial Networked Android Keen on Infiltration.
MUON: Mechanical Unit Optimized for Nullification.
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06.01.2006, 06:44 |
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