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From HienTau on 25.05.2005, 11:29:

  Pitch bend/note slide

I 've got two questions:

1) Is there a search function for this board? I didn't find one. A search function would be practical as my second question might be answered already.

2) Now the real question: Is there a native psycle effect (or a vst effect) that allows pitch bending/note sliding? Some machines appear to have such an ability, but in general an effect would be much better. Is anyone of you aware of such a plugin?

From FingerSoup on 25.05.2005, 18:06:


Can pooplog Scratchmaster be used to do this?

I thought you beat the inevitability of death to death, just a little bit...

From Taika-Kim on 30.05.2005, 20:33:


A generic pitch bender would need a buffer because if you'd need to know the data beforehand if you shift the pitch up...

From HienTau on 06.06.2005, 15:08:


I played around a bit, but I don't think it works.

Maybe there's no native plugin to accomplish pitch bend. But Maybe there's a vst effect somewhere?

From DMNXS on 08.06.2005, 13:15:


You might want to try out KTGranulator from Smartelectronix. You can change the pitch in a range of two octaves via Granular-whatever (splitting the audio in 'grains' and changing their individual attributes) - though result isn't always nice.

From Hakyoku Seiken on 08.06.2005, 22:38:


If it's a sample, you could always try producing the effect yourself. It's a bit of work, but it's doable, most of the time, depending on the sample used...

Method 1: mini granular pitch shift - this works best when you run a pattern at 8 or more lines per beat. Fill up a pattern solid with notes as long as your sample should play (which would make a whole lot of 32nd notes). Then add the effect 0900 for the first note and 09FF or 09FE for the last note, highlight all of them and then push CTRL+I to make a smooth transition. Again, depending on the sample and how fast your song is, you should have a basic granular (with big grains!) pitch shifter without using an external VST. You can also use this method to 'time stretch' and 'time compress' as well. Add or subtract notes from the pattern then re-interpolate the 09xx values to fit.

Method 2: manually - this only works if you're pitching something down OR you're speeding something up at the same pitch. It also depends on what your sample sounds like. It generally sounds best with single instrument samples (like a drum or vocal loop). Basically, you want to find the key 'syllables' of the sample...which could be things like literally a new syllable in speech/singing, a drum being hit, a change of note on a piano or saxaphone, etc. Listen to the sample to get a feel for how it's rhythm flows with these sylables then recreate this rhythm via notes in a pattern. Next, go back and use the sample offset (09xx) effect to find the syllables' offsets per note so what when you play it back, it flows as well as the original sample.

Both methods have limited uses and distinctive sounds to them. Other than this, the only other thing I could suggests is that if you have no desire to use these methods or they just don't sound good and you're pitching an entire sample up, use Audacity's pitch changer. It sounds pretty damn good (better than Sound Forge in many respects, even).

Copy and paste this link to hear random audio by me, mostly unfinished:


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